Global Game Jam ’17: Squiddy Squiddy Go Go!


Just like last year, I joined the Global Game Jam (a 48 hour jam to make a game), which took again place in The Big Building in Groningen.This time however, as a ‘real’ colleague, since I became a teacher/coach at the game development & design department at Hanzehogeschool!
So we joined as a team of teachers (with Ilja, Ivo & Ben) with a variation of skills and I was eager to work on (the art of) a fun game again.

The theme was ‘waves’ this year, and after the kick-off we quickly began to brainstorm, first on our own and then together. Combining ideas, scrapping others…it was a bit hard to choose even because we had multiple interesting concepts, for example something with walking on an island to escape from a tsunami, extreme rope/jump-skipping (with crazy levels), working with echo-location and then the one which we chose: something with creating waves.

Somehow I had ideas with animals in mind, so we ended up working with squids (because we needed big animals which can make waves…and just because it was funny)…which were big krakens at the start but they looked a lot tinier on the screen proportionally, which is why they became ‘squiddies’. The squids had to take down boats. I started out with a quick design for the squid and after that started on the animations for swimming and ‘waving’. I was quit tired that evening so left early for home (yes yes, lame-jammer, but a good night sleep is worth a lot).

On saturday we still weren’t exactly sure about what the game would be like, we first had in mind that the squiddies were competing to get the most boats down, and could fight eachother..but at some point it became just too simple and boring and we wanted to have more of a (funny) story behind it and make the game more fun and dynamic with lots of ‘dangerous’ things for the squids so it would be a lot harder to take the boats down. We then came up with that there was a boss-kraken who would swipe his tentacle around and from then on the story was that the two squiddies worked for this boss, who was a hungry kraken waiting for his food (the boats) and otherwise would eat one of the squids.

Next, we also thought of a shark and a war-ship with mines to make it a bit more of a challenge, I drew them but alas there was no time to implement it anymore. During a 2-day jam you really get to know what is doable and what not. But that obviously also depends per person and what their priorities are. For example, if I would have know that the bubbles in the water wouldn’t have been implemented, I could have made a more interesting background. But in the end I did have fun drawing the intro/story-shots and the boss kraken a lot as well :).

No prices this year for us, but I’m glad we made a playable game and glad to see multiple people have fun with it during the end-presentation. I was super-tired the days after, but glad I joined again!
You can play Squiddy Squiddy Go Go, download it here!

Global Game Jam 2016

In the weekend of 29-31 januari I participated in the Global Game Jam. A team of teachers/lecturers from the Hanzehogeschool were looking for an artist for their team and I was thinking about joining the GGJ this year, so it was great that I could join them!

The Global Game Jam is a weekend in which you create a game with others. The idea is of course that everything is created in those two days. This event is held worldwide, so it’s pretty awesome: games are made at the same time everywhere!

I was happy to hear that there would be a GGJ in Groningen this year, also: the location was fully booked in the end. There were lots of teams! Most of them were students, but some professionals participated as well. The location was in The Big Building, which is the old Post NL (mail) building. There was a relaxed atmosphere and every team seemed to be working pretty focused but also with room for some fun and distraction.

Awesome nutella bucket for breakfast/lunch & the panaroma view from our desks!

This years theme was ‘Ritual’. After the kick-off we first started brainstorming individually about the theme and our ideas. When our last team-member arrived we shared our ideas and started to form multiple concepts and then tweaked some more until we were happy enough with it.

Every jam has diversifiers: things that give you some directions and constraints. While we had thought of a game design, we didn’t have much of a story or idea behind it so one of us came up with the idea to use one of the Shakespeare stories and create the game around it.
The rest of the weekend flew by pretty fast and working with the team was great. I had a lot of fun creating most of the art/assets for the game. While I do feel that I could’ve worked out things better, in ‘jam-mode’ I just use my quickest drawing & animation methods…you never know how much time you need after all. Luckily I had help from Douwe, who also drew some of the assets and extra characters.  Next time I’d like to think a bit more about the style beforehand, seeing as an artist I did have some time left. And not every asset I made was used, because the programming and designing part did take a bit longer and *poof* there is the sunday 15.00 clock deadline. But for a first-time GGJammer, I’m pretty happy.

Heart’s Ease
The game we made is called ‘Heart’s Ease’, which is a quote from the text of Romeo and Juliet. In the game you play as Romeo. Romeo dances so he can impress Juliet. With the A, S & D-keys you choose a certain dance-move. You have to face obstacles though: things in the courtyard, ballroom, other dancers or maybe even Juliet herself. If you bounce into the objects or walls, Juliet is less and less impressed and so you have to try to dance well enough to reach a specific tile/location of the level so you can continue the story.
The sounds/music were all made by our team, I was quite impressed by what my fellow team-members could do and also pretty cool to see what you can accomplish in only just two days.

Here is some art I made for it. I had a lot of fun creating the assets. Of course drawing something with fancy gowns and suits was lovely, but I had fun thinking of how to pose them for dancing moves, haha.

Art asset made by Petra - PetPet - Art asset made by Petra - PetPet - Art asset made by Petra - PetPet -

Art asset made by Petra - PetPet - Art asset made by Petra - PetPet -  Art asset made by Petra - PetPet -

And here’s a cropped screenshot.

In the end I didn’t have a lot of time to take a lot of screenshots. There was a bit of a problem with the build/version the programmers were working on, just 30 minutes before the end of the jam, but that happens. At least the game worked and we had several levels with different locations of the story.

The Global Game Jam is not a competition, but it’s cool that they did give away awards at the end.
Guess what: our game got the ‘most innovative game’ and ‘best soundtrack’ award :D. The original music our team made did pay off and it was good that we had some people thinking about good game design! We also had people asking if it would come out on Steam or saying that it was the best concept to work out in a ‘ real’ finished game. That’s pretty awesome!


It was a cool, fun and inspiring weekend and I’m proud of what we made in such a short time. There were of course a lot of other games as well, you should check it out on the Groningen-GGJ website here!


A month ago from now, on 4 october, there’s a cool Japanese market called Tomofair,
in the indoor location ‘Jan Massinkhal’ at Nieuwe Dukenburgseweg 5, Nijmegen.
And I’ll be there selling my anime/manga art and some handmade kawaii accesoires.
Next to that you’ll find a wide range of..well everything that’s from Japan: Anime/manga/cosplay, fashion, food, sports and more!
A pre-sale ticket costs €2,50, it’s €5 at the door. Not a lot considering you pay a lot more for a convention for example!

Japanse Markt TomoFair 2014


Hi everyone!

At the moment I’m busy with an illustration job and after that I will be busy with some other things. Amongst them are preparing for some coming fairs and conventions (in the Netherlands)! So here’s an update of the list of where I’ll be the coming months:

Imaginarium Festival , August 23, Vijversburg (Friesland),
This is a small fantasy festival in the North of the Netherlands and I’ll be there mainly with fantasy related art.

Tomofair (Japan-themed fair), October 4, Nijmegen,
This is a fair/market organised by the people of Tomocon. Tickets cost only 2,50!
I hope to create more anime art, charms and also some lolita/fairy kei designs for this day.

MGC Experience , November 1, Utrecht,
This is a small one-day event with a Manga / Game / Comics theme , and I will also bring some anime-stuff with me to MGC of course.

Wonder what I’ll be selling? Come say hello!


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